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Posts Tagged ‘video game industry’

Xbox 360 Kinect Boosts November Video Game Sales

The successful launch of Microsoft’s motion control Kinect platform for the Xbox 360 console boosted industry sales. – The video game industry enjoyed an eight percent bump in sales in
November, raking in $2.99 billion across hardware, software and
accessories categories. It marked the best November on record for the
industry, besting the previous record, set in 2008, by roughly $30
million. Microsofts Xbox 360 …


Chip Shot: Atom Mashing Radio to Air First Show 11/19

Atom Mashing Radio hosted by Intel’s Peter Biddle is coming on November 19 at 3 p.m. PT. A bi-weekly, 30-minute online radio program, the show brings together a variety of perspectives and guests to discuss and debate some of the burning issues in the tech industry today. On this first episode, we’ll bring together disruptive minds in the gaming industry, include video game industry veteran David Perry, to tackle timely topics from trends to breaking news. Tune in to call or type live questions, or send us your suggestions and thoughts for future shows.

Microsoft Xbox, Sony PS3 Sales Lead Weak August, NPD Reports

The video game industry experienced its worst August for overall sales since 2006, according to an NPD Group report. – The video game industry experienced another disappointing month in
August, with physical retail sales of hardware, content and accessories
declining again as compared to last year. In fact, this month reflected
the lowest sales for August since 2006. Total industry sales for August
2010 fell 10 …


Video Game Industry Slumps Despite Surge in Hardware Sales

Despite strong sales of Microsoft’s Xbox 360 console, the video game industry swooned again in July, according to a report from The NPD Group. – The video game industry inched lower in July, down 1 percent, to $846.5 million, compared with
$850.6 million in July 2009, despite a 12 percent increase in hardware sales.
Year-to-date (YTD) overall sales are down 8 percent, at $7.5 billion, compared
with $8.2 billion for the same period last ye…


Strong Yen, Weak Sales Hurt Nintendo Profits

Nintendo can’t escape the general woes of the video game industry as the company posts its first net loss in two years, hampered by a strong Japanese yen and declining sales of its popular DS handheld console. – Reduced demand for Nintendo’s most popular console, the portable DS gaming
system, and a strong Japanese currency were responsible for the gaming
company’s first quarterly loss in two years. For the last three months ending
in June, Nintendo July 29 posted a net loss of $289 million (25.2 billion…


Video Game Sales Slid in June, NPD Group Reports

Nintendo’s performance in software and hardware sales couldn’t halt the slide in the video game industry, which fell 6 percent in June when compared with the same period last year. – The video game industry suffered another drop in June, according a report
from The NPD Group, falling 6 percent to $1.1 billion, compared with $1.17
billion in June 2009.
Software sales tumbled a sharp 15 percent, falling to $531.3 million from
$627 million from the same period last year. The s…


Video Game Sales Fall 5% in May

Strong software sales led by Red Dead Redemption and Super Mario Galaxy 2 couldn’t keep the overall video game industry from sliding 5 percent in May compared with the same period last year. – The video game industry took another, more modest hit in May,
falling 5 percent over the same period last year to $823.5 million,
down from $865.7 million in May 2009, according to research firm NPD
Group, which tracks the industry. However, strong sales of two video
game software titles, Super …


Extreme Gamers Spend Two Full Days Per Week Playing Video Games, Report Finds

A report from The NPD Group, which tracks the video game industry, found extreme gamers spend 48.5 hours–more than two full days–per week playing video games. – According to “Gamer Segmentation 2010,” the most recent report from
market research company The NPD Group, the “extreme gamers” segment,
which represents four percent of the total U.S. gaming population,
spend 48.5 hours, or slightly more than two full days a week playing
games. Overall, U.S. ga…


Extreme Gamers Spend Two Full Days Per Week Playing Video Games, Report Finds

A report from The NPD Group, which tracks the video game industry, found extreme gamers spend 48.5 hours–more than two full days–per week playing video games. – According to “Gamer Segmentation 2010,” the most recent report from
market research company The NPD Group, the “extreme gamers” segment,
which represents four percent of the total U.S. gaming population,
spend 48.5 hours, or slightly more than two full days a week playing
games. Overall, U.S. ga…


Video Game Sales Nosedive in April

The video game industry suffers a steep sales decline in April, with sales of hardware, software and accessories all posting large declines. The Nintendo Wii continued to be the best-selling console. – <p>The video game industry experienced its worst year-over-year decline
in April since July 2009, and the fourth largest year-over-year
percentage decline ever after September 2000, June 2009 and July 2009,
with sales falling 26 percent, to $766.2 million, from the same period
last year. Year-to…


Nintendo, Microsoft Boosted Video Game Sales in March

After months of declining sales, the video game industry posted positive gains for March, bolstered by strong sales of software and accessories. However year-to-date sales trail 2009 sales by 7 percent.
– After several months of sales declines, the video game industry
posted some
good news for the month of March, recording a 6 percent rise in overall
sales
compared with the same period last year.
According to The NPD Group, which tracks the industrys economic
performance, the sales in March to…


Microsoft Announces Project Natal Event for Xbox 360 at E3

Microsoft joins Sony and Nintendo in offering a motion-sensitive gaming experience with Project Natal for the Xbox 360 console. The company sent out a press invitation announcing a Project Natal event at this year’s E3 video game industry convention in June.
– Not to be outdone by rival Nintendo, which announced this week that
it will be offering Wii console owners Netflix streaming discs and is
launching its DSi XL portable gaming system on Sunday, Microsoft sent
out a “save the date” announcement to the press in advance of its
Project Natal unveilin…


Video Game Sales Slip in February, Nintendo Leads

The video game industry continues to struggle as hardware sales, software sales and overall sales fall again, tumbling 15 percent in comparison to February 2009.
– Sales in the beleaguered video game industry continued their
decline, with February sales down 15 percent compared with the same
period last year, the NPD Group reported. Overall sales fell to $1.26
billion from $1.48 billion in February 2009, while hardware sales and
software sales saw declines…


Video Game Sales Slip in November

The video game industry continues its sales slump as consumers cut back on purchases of hardware, software and accessories.
– Lower console prices and hotly anticipated titles
couldnt save the video game industry from experiencing another drop in sales
as the apex of the holiday shopping season grows near: Sales slid 7.6 percent
in November, to $2.7 billion, for a year-to-date total of $14.1 billion, down
12 percent fr…


Video Game Industry Suffers Sales Drop in October

The video game industry witnesses a disappointing October after a small hike in sales last month, with industry sales falling 19 percent overall.
– After the video game industry received an encouraging boost last month from
the release of the highly anticipated “The Beatles: Rock Band” title and a
slight improvement in hardware and software sales, research firm The NPD Group
reported that sales dipped once again in October.
The firm said h…


Beatles Give Video Game Industry a Boost

The video game industry halts a six-month sales decline as titles such as The Beatles: Rock Band and console price cuts entice consumers.

The NPD Group reports the highly anticipated video game “The
Beatles: Rock Band,” was the third-highest selling title for the month
of
September, selling 595,000 copies and outperforming rival game “Guitar
Hero 5,”
which sold 499,000 copies in September. Two sequels, quot;Halo …


Face value: Top of his game

Bobby Kotick of Activision Blizzard has helped the video-game industry grow up

LIKE many teenagers, Bobby Kotick was drawn to video games when they first appeared in the 1970s. He had an Atari, with its chunky plug-in cartridges and blocky graphics, and he liked to play “Defender” at the arcade. The young Mr Kotick also had an entrepreneurial streak: he sold bagels and soft drinks to people waiting in line for petrol during the 1979 energy crisis. How appropriate, then, that he has ended up as the boss of Activision Blizzard, the world’s largest publisher of video games.

So did Mr Kotick and the industry grow up together? Not quite. It would be more accurate to say that Mr Kotick was one of the people who helped the chaotic games business grow up, by applying a more rigorous approach to management. Many gamers dislike him, complaining that his bean-counting approach stifles creativity. But there is no denying his ability to get results: earlier this month his firm reported impressive sales and higher than expected profits of $195m for the three months to June. …

10 iPhone, iPod Touch Games You’ve Got to See

It seems like everyone’s looking for an escape these days, be it from a decidedly lackluster summer season, a stumbling economy or just a way to take your mind off a crowded commute. Although the video game industry at large may be feeling the effects of pinched purses, here’s a selection of games for your Apple iPhone or iPod touch that can provide a much-needed break in the day.
– …


Video Game Sales Post Steep Decline in June, Report Says

According to a report from the NPD Group, video game software and hardware sales plunged 31 percent in June, compared with the same period last year, the worst year-over-year monthly decline since September 2000.
– Long touted as one of the most recession-proof markets, the video game industry is finally beginning to feel the full effects of a worldwide economic recession. Research firm NPD Group announced video game software and hardware sales in the United States plunged $1.17 billion, or 31 percent, in June…